Academic Projects
Position:
Project Lead |
Development Team:
Number 9 Interactive |
Time:
January 2006 - Current |

Designed, Programmed, and Produced a humorous first person shooter, in a team of six, using OpenGL. http://www.cattle-battle.com
Personal Responsibilities:
Scheduling team members, design documentation writing and formatting, input manager creation, sound manager creation, shader development, and gameplay mechanics programming. Team Dynamics and creative problem solving were also a main focus. |
Position:
Designer |
Development Team:
None |
Time:
December 2005 |

Designed and Programmed a physics simulation using only spheres as collision objects for multiple primitive shapes.
Personal Responsibilities:
Research and programming of collision detection and resolution. Created an object manager to keep track of simulation objects in real time. Added predefined stacking capabilities and gravity. Optimized object handling to produce higher frame rates. |
Position:
Network Lead |
Development Team:
Frontside Games |
Time:
January 2005 – May 2005 |

Researched TCP/IP and designed a stand alone network module for a turn based worms style game. Created an animation system/tool, 2D bitmap font system, sound manager, and animation manager. Also responsible for schedule creation, documentation, and particle system optimization.
|
Work Experience
ANS Networking Incorporated
On-site Service Technician |
Dover, NH
June 2002 - September 2003 |
Answered and troubleshot customer calls dealing with PC and network issues. Handled purchasing and sales of hardware and software. Provided on-site service to home and business customers. |
Candela Laser Corporation
IT Professional |
Wayland, MA
June 2001 - September 2002 |
Maintained smooth working computer network, and user base. In charge of backup tasks, and promptly completing work tickets. Built and distributed windows 98/2000/NT workstations. |
Software Knowledge
|
Education
Bachelor of Science (2006)
Game Design and Development
Full Sail Real World Education |