Academic Projects
Position:
Project Lead
Development Team:
Number 9 Interactive
Time:
January 2006 - Current

a
Designed, Programmed, and Produced a humorous first person shooter, in a team of six, using OpenGL.   http://www.cattle-battle.com

Personal Responsibilities:
Scheduling team members, design documentation writing and formatting, input manager creation, sound manager creation, shader development, and gameplay mechanics programming. Team Dynamics and creative problem solving were also a main focus.

Position:
Designer
Development Team:
None
Time:
December 2005

a
Designed and Programmed a physics simulation using only spheres as collision objects for multiple primitive shapes.

Personal Responsibilities:
Research and programming of collision detection and resolution. Created an object manager to keep track of simulation objects in real time. Added predefined stacking capabilities and gravity. Optimized object handling to produce higher frame rates.

Position:
Network Lead
Development Team:
Frontside Games
Time:
January 2005 – May 2005

a
Researched TCP/IP and designed a stand alone network module for a turn based worms style game. Created an animation system/tool, 2D bitmap font system, sound manager, and animation manager. Also responsible for schedule creation, documentation, and particle system optimization.

Work Experience

ANS Networking Incorporated
On-site Service Technician

Dover, NH
June 2002 -  September 2003

Answered and troubleshot customer calls dealing with PC and network issues. Handled purchasing and sales of hardware and software.  Provided on-site service to home and business customers.

Candela Laser Corporation
IT Professional

Wayland, MA
June 2001 -  September 2002

Maintained smooth working computer network, and user base. In charge of backup tasks, and promptly completing work tickets. Built and distributed windows 98/2000/NT workstations.

Software Knowledge
a
    Microsoft Visual Studio
    Microsoft Office Suite
    Microsoft Windows
    NXN Alienbrain
    VTune
    Adobe Photoshop
    Win32
    MFC
    OpenGL
    DirectX

Education

Bachelor of Science (2006)
Game Design and Development
Full Sail Real World Education

Relevant Courses
     Artificial Intelligence
     Optimization
     Data Structures
     Windows Programming
     Direct X
     OpenGL
     Advanced Tools
     Calculus
     Linear Algebra
     Physics
     Machine Architecture
     Ethics and Psychology


Achievements

Perfect Attendance
Five Month Game Project

Areas of Strength

     Creativity
     C++ Programming
     Mathematics
     Team Management
     Analytical Problem Solving
     Time Management
     Dedication
     Self-Motivation
     High Attention to Detail
     Enthusiasm
     Working in a Team